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Unity cloud build integration webhook
Unity cloud build integration webhook








unity cloud build integration webhook
  1. #Unity cloud build integration webhook install#
  2. #Unity cloud build integration webhook windows 10#
  3. #Unity cloud build integration webhook free#

Next you have to make the repository aware of your Jenkins public key. There you can open up the keys in any text editor to see them.

#Unity cloud build integration webhook windows 10#

On Windows 10 the keys will be saved to your. The following command will generate a key pair for you: ssh-keygen -t rsa There are multiple ways to do this, but I found the easiest way was just to use the command line. A deployment key is just an SSH key pair that Jenkins and GitHub will use to access each other.įirst you have to generate your key pair on your Jenkins machine. To allow your Jenkins server access to your GitHub repository, you have to give it a deployment key. Step Two - Allowing Jenkins to access your repository You can restart Jenkins after it is installed if you want, but you don’t necessarily have to. Select the checkbox for it and then hit Install. Go to Manage Jenkins > Manage Plugins > Available (Tab) and search for GitHub Integration.

#Unity cloud build integration webhook install#

Once this is done, then all that is left to do is install the GitHub Integration plugin.

#Unity cloud build integration webhook free#

Īfter verifying your secret Jenkins password, install their suggested plugins (If you know more about what plugins that you want than feel free to change this). If it doesn’t, just go to whatever the address of your server is).

unity cloud build integration webhook

Step One - Installing / Initial Setup of Jenkinsĭownload Jenkins and follow the installer from their site.Īfter it’s done, it should automatically open up a new tab in your browser. You theoretically can do this on a Linux server as well, but I would not recommend it because the Unity Linux version is not very stable and may cause weird errors. Something to note before starting is that this is done on Windows 10, so your process may be a bit different on Mac, but it should be mostly the same. Jenkins was the obvious choice for me, not only because I spent a ton of time hearing about it at GDC, but because it is free and open source.īy the end of this guide you will be to use Jenkins to build your Unity game on a given time interval, or whenever the repository gets updated. Needless to say this got old pretty fast, so I started looking into Jenkins. What I was doing at first was just building to one platform, switching, and then building to the other. Since I have started working on Aurum Kings, I have had to build for Windows, Mac, and Linux in an effort to make the game as accessible as possible. One of the biggest things that I knew I could improve upon was my build pipeline for my Unity games. Recently I have been upgrading my development pipeline and looking for ways to improve my dev ops.










Unity cloud build integration webhook